Terrain Multitexturing
Posted on December 31, 2007 at 08:21:07 AM
Lately, I've been working on terrain generation and terrain texturing. I finally obtained some nice terrain textures and corresponding heightmaps for my terrain code. I will eventually migrate this code into a texture splatting implementation. Texture splatting had been elusive since November 2006, but I understand the mathematics behind it now. Toward the bottom I have screenshots from my texture splatting experiment. I will post more screenshots of the new terrain once I implement it in.

A grid of degenerate tri-strips.



Linear Fades

Linear Fades with Noise
Terrain Texturing With One Large Texture

A grid of degenerate tri-strips.


Texture Splatting

Linear Fades

Linear Fades with Noise